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  • NetVRk Whitepaper 3.0
    • Our Vision and Mission
    • ๐Ÿ—๏ธThe Metaverse
      • Land Ownership
      • Districts and Biomes
      • Metahuman Creator
      • Unreal Engine
      • Built on Blockchain
      • Private Metaverses
    • ๐Ÿ€Creation Engine
      • Ownership of Assets
    • ๐Ÿ’ฐMonetization in the Metaverse
      • Creation Services
      • Venues
      • Virtual Brand Presence
      • NFTs
      • Advertising
      • Future Monetization Paths
      • Marketplace
    • ๐Ÿ“ˆThe Economy
      • ๐Ÿ›๏ธNetVRk Reserve
        • NetVRk Staking
        • Reserve Distributions
      • NetVRk DAO
      • ๐Ÿช™The Token
    • ๐Ÿ’กBlockchain Gaming
      • Mine Runner
      • Battle Royale
      • Racing
      • User Generated Content
    • ๐ŸŽจOfficial NFT Collections
      • NetVRk NFTs
      • Partner NFTs
      • User-Created NFTs
    • ๐Ÿ”‘Use Cases for NetVRk
    • Competitive Analysis
  • Guides
    • ๐Ÿ’ŽNetVRk NFT Minting
      • ๐Ÿ”Account Setup
        • ๐Ÿ’ฐConnect Wallet
      • ๐Ÿ๏ธMint Land
      • ๐Ÿ›ฅ๏ธMint Transports
      • ๐Ÿ•ด๏ธMint Avatars
      • ๐Ÿš€Mint Bonus Packs
      • ๐Ÿ‘‰What's Next?
    • ๐Ÿ”ฎ3D Asset Creation
      • ๐ŸงAvatar Creation Files
      • ๐Ÿ‘พPoly Count
      • ๐ŸชWorld Size
      • ๐Ÿ“Poly Normals Angle
      • ๐ŸŒPoly UV Map
      • ๐ŸงฝMaterials
      • ๐ŸงŠTexture Resolution
      • ๐Ÿ”คPrefix Name
    • โš’๏ธIntegration
  • ๐Ÿ—บ๏ธRoadmap
  • Original Whitepaper
  • Tokenomics
  • Design Guides
    • Land and Vehicle Utility
      • Economy
      • Land Utility
        • High level history of land sale
        • Long term goals of land utility
          • Genesis Islands
          • Metaverse Districts and Biomes
            • Release Phases of NetVRk Hubs
          • Venues / Experiences
            • Gaming
            • Social Events
            • Personal Spaces
            • Commercial Venues
            • Advertising Space
            • Selling and Renting
            • Rewards
            • Metaverse Businesses
          • Building on land
            • Building Guidelines
            • Energy and Parcels
            • Importing
            • Creation Engine
            • Templates
          • DAO involvement
        • Near Term
          • Land Unlocking (Portals)
          • Venue Templates
          • Building on Parcels/ Splinters
          • Creation Engine
        • Current Challenges and Guidance
      • Vehicle Utility
        • High level history of vehicle sale
        • Long term goal of vehicle utility and world traversing
          • Portals/Teleports
          • Public Transit
          • Private Transit
            • Land Vehicles
            • Air Transports
            • Sea Transports
          • Commercial Transit
        • Near Term
          • Portals/Teleportation
          • Land Vehicles
          • Air Vehicles
          • Water Vehicles
        • Current Challenges
  • Decks
    • Land Deck
    • Transports Deck
  • ๐Ÿ“ธMedia Kit
    • Brand Assets
  • โš™๏ธContracts
  • ๐Ÿ’ฌFAQ
  • ๐ŸงฒLinks
  • ๐Ÿ“ฎContact
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  1. Design Guides
  2. Land and Vehicle Utility
  3. Land Utility
  4. Long term goals of land utility
  5. Building on land

Energy and Parcels

To encourage the gameplay of a playerโ€™s Personal Space or Land Parcel, logging out of the Metaverse from your Personal Space or Land Parcel gives the player increased experience and energy gain, similar to a feature utilized by World of Warcraft.

Games and venues set on a Land Parcel instead of a void instance will also earn Energy, the prime currency, at an increased rate.

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Last updated 1 year ago

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