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  • NetVRk Whitepaper 3.0
    • Our Vision and Mission
    • 🗝️The Metaverse
      • Land Ownership
      • Districts and Biomes
      • Metahuman Creator
      • Unreal Engine
      • Built on Blockchain
      • Private Metaverses
    • 🍀Creation Engine
      • Ownership of Assets
    • 💰Monetization in the Metaverse
      • Creation Services
      • Venues
      • Virtual Brand Presence
      • NFTs
      • Advertising
      • Future Monetization Paths
      • Marketplace
    • 📈The Economy
      • 🏛️NetVRk Reserve
        • NetVRk Staking
        • Reserve Distributions
      • NetVRk DAO
      • 🪙The Token
    • 💡Blockchain Gaming
      • Mine Runner
      • Battle Royale
      • Racing
      • User Generated Content
    • 🎨Official NFT Collections
      • NetVRk NFTs
      • Partner NFTs
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    • 🔑Use Cases for NetVRk
    • Competitive Analysis
  • Guides
    • 💎NetVRk NFT Minting
      • 🔐Account Setup
        • 💰Connect Wallet
      • 🏝️Mint Land
      • 🛥️Mint Transports
      • 🕴️Mint Avatars
      • 🚀Mint Bonus Packs
      • 👉What's Next?
    • 🔮3D Asset Creation
      • 🧍Avatar Creation Files
      • 👾Poly Count
      • 🪐World Size
      • 📐Poly Normals Angle
      • 🌐Poly UV Map
      • 🧽Materials
      • 🧊Texture Resolution
      • 🔤Prefix Name
    • ⚒️Integration
  • 🗺️Roadmap
  • Original Whitepaper
  • Tokenomics
  • Design Guides
    • Land and Vehicle Utility
      • Economy
      • Land Utility
        • High level history of land sale
        • Long term goals of land utility
          • Genesis Islands
          • Metaverse Districts and Biomes
            • Release Phases of NetVRk Hubs
          • Venues / Experiences
            • Gaming
            • Social Events
            • Personal Spaces
            • Commercial Venues
            • Advertising Space
            • Selling and Renting
            • Rewards
            • Metaverse Businesses
          • Building on land
            • Building Guidelines
            • Energy and Parcels
            • Importing
            • Creation Engine
            • Templates
          • DAO involvement
        • Near Term
          • Land Unlocking (Portals)
          • Venue Templates
          • Building on Parcels/ Splinters
          • Creation Engine
        • Current Challenges and Guidance
      • Vehicle Utility
        • High level history of vehicle sale
        • Long term goal of vehicle utility and world traversing
          • Portals/Teleports
          • Public Transit
          • Private Transit
            • Land Vehicles
            • Air Transports
            • Sea Transports
          • Commercial Transit
        • Near Term
          • Portals/Teleportation
          • Land Vehicles
          • Air Vehicles
          • Water Vehicles
        • Current Challenges
  • Decks
    • Land Deck
    • Transports Deck
  • 📸Media Kit
    • Brand Assets
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  1. Design Guides
  2. Land and Vehicle Utility
  3. Land Utility
  4. Near Term

Building on Parcels/ Splinters

In future releases, we expect to enable building on land parcels for landowners. This building may include a combination of asset importation directly from 3D programs, some templated work, and some elements of the Creation Engine. However, as the majority of the parcels will likely not yet be traversable, we expect to make access to these parcels enabled through the portal system from the central hub social space. Parcels during this early phase exist on ‘splinters’ of the metaverse that are not yet seamed up to the whole world.

Other systems that promote accessing a player’s parcel to engage in the activities in that venue are in the design phases to help owners advertise their experiences.

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Last updated 1 year ago

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