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  • NetVRk Whitepaper 3.0
    • Our Vision and Mission
    • 🗝️The Metaverse
      • Land Ownership
      • Districts and Biomes
      • Metahuman Creator
      • Unreal Engine
      • Built on Blockchain
      • Private Metaverses
    • 🍀Creation Engine
      • Ownership of Assets
    • 💰Monetization in the Metaverse
      • Creation Services
      • Venues
      • Virtual Brand Presence
      • NFTs
      • Advertising
      • Future Monetization Paths
      • Marketplace
    • 📈The Economy
      • 🏛️NetVRk Reserve
        • NetVRk Staking
        • Reserve Distributions
      • NetVRk DAO
      • 🪙The Token
    • 💡Blockchain Gaming
      • Mine Runner
      • Battle Royale
      • Racing
      • User Generated Content
    • 🎨Official NFT Collections
      • NetVRk NFTs
      • Partner NFTs
      • User-Created NFTs
    • 🔑Use Cases for NetVRk
    • Competitive Analysis
  • Guides
    • 💎NetVRk NFT Minting
      • 🔐Account Setup
        • 💰Connect Wallet
      • 🏝️Mint Land
      • 🛥️Mint Transports
      • 🕴️Mint Avatars
      • 🚀Mint Bonus Packs
      • 👉What's Next?
    • 🔮3D Asset Creation
      • 🧍Avatar Creation Files
      • 👾Poly Count
      • 🪐World Size
      • 📐Poly Normals Angle
      • 🌐Poly UV Map
      • 🧽Materials
      • 🧊Texture Resolution
      • 🔤Prefix Name
    • ⚒️Integration
  • 🗺️Roadmap
  • Original Whitepaper
  • Tokenomics
  • Design Guides
    • Land and Vehicle Utility
      • Economy
      • Land Utility
        • High level history of land sale
        • Long term goals of land utility
          • Genesis Islands
          • Metaverse Districts and Biomes
            • Release Phases of NetVRk Hubs
          • Venues / Experiences
            • Gaming
            • Social Events
            • Personal Spaces
            • Commercial Venues
            • Advertising Space
            • Selling and Renting
            • Rewards
            • Metaverse Businesses
          • Building on land
            • Building Guidelines
            • Energy and Parcels
            • Importing
            • Creation Engine
            • Templates
          • DAO involvement
        • Near Term
          • Land Unlocking (Portals)
          • Venue Templates
          • Building on Parcels/ Splinters
          • Creation Engine
        • Current Challenges and Guidance
      • Vehicle Utility
        • High level history of vehicle sale
        • Long term goal of vehicle utility and world traversing
          • Portals/Teleports
          • Public Transit
          • Private Transit
            • Land Vehicles
            • Air Transports
            • Sea Transports
          • Commercial Transit
        • Near Term
          • Portals/Teleportation
          • Land Vehicles
          • Air Vehicles
          • Water Vehicles
        • Current Challenges
  • Decks
    • Land Deck
    • Transports Deck
  • 📸Media Kit
    • Brand Assets
  • ⚙️Contracts
  • 💬FAQ
  • 🧲Links
  • 📮Contact
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  1. Design Guides
  2. Land and Vehicle Utility
  3. Land Utility
  4. Near Term

Land Unlocking (Portals)

The NetVRk development team has adopted a land-unlocking model that employs lessons from other projects in this space. Opening up a massive world while the player base is still growing has led other projects to a sparse, ill-attended, and barren reputation. The NetVRk metaverse will unlock over time, growing as the player base expands. This means that the social spaces will be vibrant with interaction from the various different user communities with which we are engaged.

The first Beta release will include the central most portion of the map, an area in the Desert biome where the foundational driving features will be enabled, and a portion of the Alien Biome where creature gameplay will be enabled.

Moving from location to location will be possible through our portal system in this first year's worth of releases. Portals in the final version will enable fast travel for a cost to encourage the use of the vehicle and transport system, but in these early releases, this travel will be free of charge.

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Last updated 1 year ago

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