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  • NetVRk Whitepaper 3.0
    • Our Vision and Mission
    • 🗝️The Metaverse
      • Land Ownership
      • Districts and Biomes
      • Metahuman Creator
      • Unreal Engine
      • Built on Blockchain
      • Private Metaverses
    • 🍀Creation Engine
      • Ownership of Assets
    • 💰Monetization in the Metaverse
      • Creation Services
      • Venues
      • Virtual Brand Presence
      • NFTs
      • Advertising
      • Future Monetization Paths
      • Marketplace
    • 📈The Economy
      • 🏛️NetVRk Reserve
        • NetVRk Staking
        • Reserve Distributions
      • NetVRk DAO
      • 🪙The Token
    • 💡Blockchain Gaming
      • Mine Runner
      • Battle Royale
      • Racing
      • User Generated Content
    • 🎨Official NFT Collections
      • NetVRk NFTs
      • Partner NFTs
      • User-Created NFTs
    • 🔑Use Cases for NetVRk
    • Competitive Analysis
  • Guides
    • 💎NetVRk NFT Minting
      • 🔐Account Setup
        • 💰Connect Wallet
      • 🏝️Mint Land
      • 🛥️Mint Transports
      • 🕴️Mint Avatars
      • 🚀Mint Bonus Packs
      • 👉What's Next?
    • 🔮3D Asset Creation
      • 🧍Avatar Creation Files
      • 👾Poly Count
      • 🪐World Size
      • 📐Poly Normals Angle
      • 🌐Poly UV Map
      • 🧽Materials
      • 🧊Texture Resolution
      • 🔤Prefix Name
    • ⚒️Integration
  • 🗺️Roadmap
  • Original Whitepaper
  • Tokenomics
  • Design Guides
    • Land and Vehicle Utility
      • Economy
      • Land Utility
        • High level history of land sale
        • Long term goals of land utility
          • Genesis Islands
          • Metaverse Districts and Biomes
            • Release Phases of NetVRk Hubs
          • Venues / Experiences
            • Gaming
            • Social Events
            • Personal Spaces
            • Commercial Venues
            • Advertising Space
            • Selling and Renting
            • Rewards
            • Metaverse Businesses
          • Building on land
            • Building Guidelines
            • Energy and Parcels
            • Importing
            • Creation Engine
            • Templates
          • DAO involvement
        • Near Term
          • Land Unlocking (Portals)
          • Venue Templates
          • Building on Parcels/ Splinters
          • Creation Engine
        • Current Challenges and Guidance
      • Vehicle Utility
        • High level history of vehicle sale
        • Long term goal of vehicle utility and world traversing
          • Portals/Teleports
          • Public Transit
          • Private Transit
            • Land Vehicles
            • Air Transports
            • Sea Transports
          • Commercial Transit
        • Near Term
          • Portals/Teleportation
          • Land Vehicles
          • Air Vehicles
          • Water Vehicles
        • Current Challenges
  • Decks
    • Land Deck
    • Transports Deck
  • 📸Media Kit
    • Brand Assets
  • ⚙️Contracts
  • 💬FAQ
  • 🧲Links
  • 📮Contact
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  1. Design Guides
  2. Land and Vehicle Utility
  3. Vehicle Utility

Current Challenges

As stated earlier, the desire to balance utility with risk and proper game development prioritization affects the release timing of vehicle features. Driving and transit is a big portion of a metaverse, so the development team is incentivized to bring portions of the features in early.

The designs lean heavily toward incentivizing ownership of NetVRk vehicles. However, the size of the world, the types of gameplay expected, and the importance of partnerships for the long-term viability of the metaverse require the importation of vehicles from partners and brands. Leaning on the tariff model of importation; it is expected that holders of NetVRk vehicles will receive a value unmatched by any partner vehicles.

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Last updated 1 year ago

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